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    SoReal | Virtual Reality Entertainment Center

    Commercial interior design of the inaugural SoReal flagship store in the heart of Beijing. The objective was to orchestrate and dramatize the visitor experience transitioning from urban reality into virtual reality.

    Dissolving media into space and dissolving space into media was our key design strategy. Accordingly, we seamlessly embedded all media surfaces within one-way mirrors and used projection-mapping on semitransparent surfaces. Angular LED strips connect walls and ceiling sending light impulses throughout the space. Visitors enter a kaleidoscopic environment that forms a dynamic transition into the various VR worlds.

    A succession of spatial experiences leads the visitors from the open public area to the ticketing counters, to a central portal, followed by stations for putting on VR gear, and finally into the actual VR experiences.

    Client: Sky Limit Entertainment, Beijing

    Design Architect: Raman K. Mustafa
    Design Team: Aiden Carty, Alexander Kwong, Andrew Raffel, Jason Lemontowski
    Media Design: Refik Anadol LLC
    Art Direction: Nikolaus Hafermaas, Ueberall International
    Project Management: Jeano Erforth, Ueberall International

    Date:
    August 25, 2016

    Retail & Ticketing Area
    The front of the venue is designed as an open and inviting space to attract the public and to preview the VR experiences currently playing. A landscape of modular and flexible displays show VR-themed props, memorabilia and merchandise. Mirrored walls and animated LED strips create kaleidoscopic views deep into the space.

    The Portal
    The central portal serves as gateway to the various VR experiences. In this 360º projection space the participants receive individual briefings prior to their gaming sessions.

    The VR Theater
    Unlike the VR Playhouses, the VR Theater is directly accessed through sliding portholes. All VR gear is integrated into swiveling seats.

    The Lounge
    After their VR experiences guests are invited to decompress in a generous lounge area, a place to mingle and to share some the adventures they just experienced.

    Concept Renders: